﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using PulseLibrary;

namespace PulsePrototype.GameStates
{
    public class PauseScreen : BaseGameState
    {
        public PauseScreen(Game game, GameStateManager manager)
            : base(game, manager)
        {
        }

        public override void Initialize()
        {
            base.Initialize();
        }

        protected override void LoadContent()
        {
            base.LoadContent();
        }

        public override void Update(GameTime gameTime)
        {
            controlManager.Update(gameTime, playerIndexInControl);
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            GameRef.SpriteBatch.Begin();

            base.Draw(gameTime);
            controlManager.Draw(GameRef.SpriteBatch);

            GameRef.SpriteBatch.End();
        }
    }
}
